Highlights
- Two late reverb algorithms – Hall (for all sizes of rooms) and Plate (for super dense plate reverbs).
- Early reflection section- halls, rooms, plates, chambers, echo, cathedral, nightclub, ping-pong.
- 3-band EQs for early and late frequency response adjustment.
- Triggered envelope control for special effects such as gated and reverse reverb.
- Ducking compressor ducks reverb during foreground sounds.
- Beat synchronization options for delays and envelope times.
- Graphical displays for EQ curves, time response, and 3-D frequency response.
- Normal and detailed view modes.
- Scalable interface supports hi-DPI displays.

